|
|
I need some help with generating terrain with isosurfaces. Render
times are intolerably slow! I am getting a max_gradient of over 25000,
which is too high IMHO. The function in question is:
#declare F_Relief = function {
pigment {
image_map { tga "relief.tga" interpolate 2 }
rotate 90*x
}
}
#declare F_Terrain = function { y - F_Relief(x,y,z).gray }
Any idea why the max gradient would be that high? I ended up making a
mesh out of the tga in Rhino instead, but I want to learn to do this
right.
Any help will be greatly appreciated.
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG e-mail : pet### [at] tagpovrayorg
Post a reply to this message
|
|